Mac Ui For Electron App

On iOS, all apps must go through the App Store. On macOS, the Mac App Store is just one method of distribution and developers are free to publish their apps independently on their own website. This means app rejection policies on macOS are not as painful as with iPhone or iPad, but they are nevertheless significant.

This enables auto-update and experimental ARM64 support. MacOS users can also get Fluent Reader from the Mac App Store. If you are using Linux or an older version of Windows, you can get Fluent Reader from GitHub releases. A modern UI inspired. Welcome to the MAC Service UI! The MAC Service encodes MACs from compressed allele lists (CAL) and GL strings. The service can be called programmatically or with this user interface. Feb 04, 2019  Electron framework can be used to build cross-platform desktop apps with frontend technologies like JavaScript, HTML, and CSS. Electron Apps are cross-platform, meaning they compatible and run on Mac, Windows, and Linux operating system. Electron framework was first released in August 2013 by GitHub.

  1. Note that in order to develop/test UI/UX of updating without packaging the application you need to have a file named dev-app-update.yml in the root of your project, which matches your publish setting from electron-builder config (but in yaml format). But it is not recommended, better to test auto-update for installed application (especially on.
  2. Nov 04, 2019  Developers are reporting that apps made using Electron (which is a framework that allows companies to ship web apps in a native app wrapper) are now being rejected by the automated Mac App.

Developers are reporting that apps made using Electron (which is a framework that allows companies to ship web apps in a native app wrapper) are now being rejected by the automated Mac App Store review process.

Electron

The apps in question are getting flagged because of their usage of private API calls. These API calls are not in the app itself, but part of the underlying Electron framework.

The detected private API symbols include:

Mac Ui For Electron App

CAContextCALayerHostNSAccessibilityRemoteUIElementNSNextStepFrameNSThemeFrameNSURLFileTypeMappings

Apparently, the Electron framework has used these APIs for years. What has happened is that Apple has upgraded its server-side app review processes to detect more violations of its App Review guidelines, and now this private API usage is being identified.

Individual Electron app makers are a bit helpless as the issue can only really be fixed by pushing changes in the Electron code itself. It does not appear that Electron is doing anything extreme, certainly nothing malicious. App Review doesn’t care about why an app is using private API, it’s a hard and fast rule (at least in theory).

At a surface level, it seems like it should be relatively straightforward for Electron to remove the API references and use alternative approaches. It’s just that the work hasn’t been done yet which means people depending on Electron are currently in a bind.

The rise in Electron rejections is being interpreted by some as a crackdown against Electron in the wake of the introduction of Apple’s Catalyst framework, which helps developers quickly port native iPad apps to the Mac. It’s a nice conspiracy theory but it doesn’t really make sense. Apple doesn’t really have an incentive, financial or otherwise, to force developers to use Catalyst.

Electron Desktop Apps

If Mac developers do not want to submit their apps to the App Store, they can publish apps independently. However, as of macOS Catalina, apps must still be notarized using a registered developer account so that they can appease the Gatekeeper security model and are allowed to run on customer’s machines.

Notarization is mostly about making a digital signature of the app so that it cannot be tampered with and can be identified by the system later. It is not a mini app review process so it doesn’t check for things like private API usage.

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Electron was first open-sourced in 2014, and gained immediate popularity as a way to build desktop apps using web technologies (HTML+CSS+JS). At the core of its design is the idea of bundling a predictable environment:

  • It bundles its own copy of Chromium, so you know for sure how your HTML/CSS will be rendered and don’t have to worry about random old versions of IE (etc.)
  • It bundles its own copy of Node.js, so you have a known version of a portable programming platform that goes beyond the browser sandbox and can interact with the host OS directly

These choices offered a lot of value five years ago, but in late 2019 you might choose differently. And these choices are also key to why Electron has a reputation for being unusually resource-hungry. A default blank Electron 8.0.0 application is 164MB to download (66MB compressed), and runs as 4 separate processes consuming 150MB RAM in total.

It’s completely possible that these numbers look fine to you and are satisfactory for your scenario. If that’s the case, good for you! This post is not an attempt to bash Electron, which is a well-run project that people are clearly using successfully. In this post, I simply want to consider what other options we might have.

How light could it get?

What if…

  • …we didn’t bundle Chromium, but instead used whatever webview already exists in the OS? In 2019, just about any desktop OS is going to have a sufficiently modern, usually Chromium-based browser, ready to go. For your app, it likely doesn’t matter whether it’s Chromium from last week or last year.

  • …we didn’t bundle Node, but instead made use of the programming environment already in the OS, or optionally brought a different one? A framework-dependent .NET Core app can easily be under 1MB, and a standalone one (i.e., bundling its own copy of .NET Core) can get down to ~20MB linked and compressed.

Various Electron-lite alternative projects have already sprung up [1]. Of course, there are also PWAs, but that’s not what this post is about, since PWAs don’t have native access to the underlying OS.

Blazor on Electron

We’ve had a lot of interest in using Blazor to build cross-platform desktop apps. It’s not surprising: combining the performance and productivity of C#/.NET with the familiarity of HTML/CSS UI rendering is powerful and appealing.

So, we published a sample and an experimental package for hosting Blazor on Electron. The key innovation here is that it’s not running on WebAssembly, but rather uses the normal cross-platform .NET Core runtime to achieve full native .NET performance and enable full access to the host OS without any browser sandbox limitations.

You can try this out today. Just note that it’s only an “asplabs” project, as we haven’t yet made any commitment to ship and support this technology.

Blazor on pure webview

It’s not hard to imagine how a Blazor hybrid desktop app could be slimmed down dramatically further. We could swap out Electron for a pure OS-native web view, reasoning that in 2019, there’s virtually always a good enough one available on your target machine. Plus we don’t really need Node as a cross-platform programming environment, since .NET Core already plays that role for us.

To verify this, I built an experiment called BlazorDesktop. This is very similar to BlazorElectron, and in fact most of the code is a copy-paste from it. Again, it runs on native .NET Core (so not on WebAssembly), but now it’s running on a much smaller rendering stack, without any bundled Chromium or Node.js.

It’s a fully-functional Blazor application into which you can add any native .NET Core-based functionality, and runs as an extremely lightweight desktop app - see below for numbers. Unlike a PWA, it’s not limited to the browser sandbox.

Electron Based App

If you’re interested in trying this out, please note that it’s purely a quick proof-of-concept, and currently is Windows only. Expanding it to be cross-platform wouldn’t be too hard (I’d use something like webview to add Mac+Linux support) but is not something I’m actively doing right now. Send a PR if you’re interested.

The stats

Not surprisingly, this minimal Blazor + webview application is significantly smaller and less memory-hungry than one built on the whole Chromium + Node stack:

One of the neat things about .NET Core apps is that, with a simple switch, you can control whether the publish output bundles its own copy of the .NET Core runtime (a.k.a. standalone), or whether it assumes the runtime will already be installed on the target OS (a.k.a. framework-dependent). This is captured in the first graph above, and you can see it makes a huge difference to the output size, since the Blazor libraries themselves are very compact.

In corporate environments where you know that certain software is already installed, you can safely distribute tiny < 1MB framework-dependent apps, where the same binaries run on any supported OS. But for public distribution, you’d most likely publish a standalone app - generating different binaries for each of Windows, Mac, and Linux users.

Note that about 200KB of the compressed Blazor webview app above consists of Bootstrap styling, so you could drop that if you’re using something else.

What would have to be built to make this viable

As I’ve said, Blazor Desktop is currently just a quick proof-of-concept, built entirely during the waking part of my return journey from NDC Sydney. It would have a long way to go to turn into a viable product.

It would need:

  • Cross-platform support, e.g., using webview
  • Edge (Chromium) support, so that on Windows 10 we’re using the OS’s own Chromium-based browser instead of the Edge-based webview used in my prototype. This would also enable access to Chrome-style browser dev tools automatically.
  • Handling the scenario where a suitable webview can’t be found. In the rare case where a user’s OS doesn’t supply an acceptable webview technology, we could prompt the user and download a standalone Chromium distribution (likely via CEF).
  • Desktop APIs - this is the big one that would be expensive to achieve from scratch. Electron doesn’t just use Node as a general-purpose programming environment; it also ships a set of cross-platform APIs for interacting with the desktop OS for tasks like copying to clipboard, changing the taskbar/dock icon, displaying native dropdown menus, showing native prompts/dialogs, and many more such things. .NET Core itself supplies a huge proportion of the APIs that applications need, but today it doesn’t address many of the desktop-focused ones, since there isn’t today any standard cross-platform .NET Core-based UI technology. Any realistic app needs these capabilities. Conceivably it might be worth bundling Node just to get cross-platform implementations for these APIs (though still without bundling Chromium).
  • Publishing and downloading updates automatically

Electron Ios App

Feedback requested

My reason for writing this is mainly to learn more about how the developer community feels about these technologies. Do you have scenarios for building hybrid desktop apps with .NET+HTML+CSS? Would you be happy to use Blazor with Electron, or do you feel it’s necessary to have something more bare-metal?

Footnote: existing Electron alternatives

Many people have thought about building lighter alternatives to Electron over the years. Various open-source projects now exist, though it’s not clear that any really have the critical momentum for mass adoption. Some of them, like Chromely, eliminate Node and only bundle Chromium. Others, like Neutralino, eliminate Chromium and only bundle a Node-based programming model combined with the host OS’s browser technology. At the ultra-minimal end, webview is simply an abstraction over the idea of a webview: it shows your HTML/CSS in whatever browser technology is built into the host OS, and doesn’t provide any cross-platform programming model of its own.